AI Insights · Timothy · January 2023
Top 5 Hypercasual Games on iOS in Bolivia for Q4 2022
Analyzing the performance of the top hypercasual games on iOS in Bolivia during Q4 2022, including download and revenue trends.
In the fourth quarter of 2022, the top hypercasual games on iOS in Bolivia showcased varied performance in terms of downloads and revenue. Here’s a detailed look at the trends for each of these games.
Tap Away 3D saw an interesting pattern in its weekly downloads. The game started October with minimal activity but saw a significant spike to 655 downloads in the week of November 7. This upward trend continued, peaking at 793 downloads in mid-November before gradually declining to 17 downloads by the end of December. Revenue for Tap Away 3D was negligible throughout the quarter, with a minor uptick to $12 in the week of November 28.
Bridge Race maintained a relatively stable download rate, fluctuating between 142 and 252 downloads weekly, with a notable increase to 231 downloads in the last week of December. Revenue for Bridge Race was sporadic, with a peak of $23 in the final week of the year.
Going Balls experienced consistent download activity, starting Q4 with around 120 downloads per week and seeing a peak of 283 downloads in the week of October 24. The game ended the quarter with a slight increase to 144 downloads in the last week of December. Revenue was minimal, with a peak of $17 in the first week of December and an additional $8 in the final week.
Count Masters: Crowd Runner 3D showed a steady download rate throughout the quarter, with weekly downloads ranging from 118 to 214. The game maintained a consistent presence, ending December with 152 downloads. Revenue data for this game was not provided for Q4.
slither.io enjoyed a steady increase in weekly downloads, starting at 100 in late September and reaching a peak of 186 by mid-October. The game maintained a stable download rate, ending the year with 139 downloads in the last week of December. Revenue data for slither.io was not provided for Q4.
For more detailed insights and data on these hypercasual games, visit Sensor Tower.